
Lance Trafalgar
Caldari Knights of Trafalgar
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Posted - 2010.05.15 20:15:00 -
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Okay love the idea of this, but I have a few ideas of my own.
First I love the idea of a whiskey class exploration vessel. It is completely modular. First you buy the hull and anchor it in space, in low sec or 0.0. This Hull would basically act as your manufacturing plant to build the mothership. You could either buy pieces for this thing from the market or direct trading. Or use minerals + Blue Prints + Isk to create the parts you needed for this ship. The parts then could be combined to create modules. To start this thing could handle five modules. Possible modules would include,
1. Corp. Hanger could have a I II and III size allowing the corp to choose room vs. investment 2. Propulsion Unit different versions of this as well Ie Standard warp drive, Jump Drive, possibly WH drive. 3. Trade Hub. Gives your ship passage into High sec and allows for your ships goods to be transferred by NPC retailers to the nearest station in the system. (piracy in low sec would be a pain) It also prevents the Industrial modules from being used and the Weapons module from being used. 4. Clone bay Ie. different versions of this module could allow for Jump Clones in different areas of space, for example a type one module allows for your jump clone to be accessible in high sec only. 5. Sensor Package. Basic version of this could have your ship scanner. More advanced ones could launch probes to scan down other ships, wormholes etc. 6. Defense Array. Would give your ship the ability to go onto lock down while no players in your corp are online Ie. meaning your ship would be invulnerable for that time when no corp players are online. 7. Weapons Array. Allows for your mothership to mount and deploy pos guns when anchored. This array is not usable with the trading hub or the industrial module. 8.Industrial Module. Allows for different modules to be added, refining module with an ore hold, manufacturing module, research module etc, and each level gives better bonuses. Can have multiple Industrial modules but can not be used with weapons arrays or trade hubs. 9. Module expansion, only one of these is allowed and have three different tiers each tier allows for an additional module to be placed. 10. Fighter bay. Holds x amount of fighters per a level. The fighters can be set to engage targets if corp is offline.
So basically there is a ship that is customizable so a small corp can have the basic stuff and a larger corp can do more with it. One ship is also not capable of doing every thing. It also would have two modes. Anchored and mobile. As a mobile platform it can carry your stuff through space but players can not be docked inside. It is to large to use a gate so would have to use a jump drive or WH. Once Anchored players may dock and the industrial/weapons/trade modules become active. Oh and if you don't build this thing in a pos bubble it will die before it gets built so maybe contracts for letting people into your pos to build these things might be allowed...
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